Game Audio Production

Diploma Details - Full Time

Overview | Diploma Information

  • Duration:
    12 months
  • Theory Lectures:
    4 per week (approx.)
  • Practical Excercises:
    Individual & assignments
  • Qualification:
    Diploma
  • Requirements:
    Minimum age 17
    Minimum of two grade C GCSEs (or equivalent) or adult entry (21 years of age) or Qantm Basic Media Certificate. Spoken and written English.

Why study Game Audio Production now?

The Qantm Game Audio programme gives our students a sound career in one of the exciting growing industries of this century! As with all Qantm programmes it’s not all about the theory – students are given practical projects, insider knowledge, tips and advice from visiting industry experts. The Games and Film sound programme offers both an internationally recognised qualification and all the advantages of practical work experience.

Why Qantm is the best choice for Game Audio course...

Cutting edge equipment and software - Because we are a global organisation our students benefit from our vast equipment purchasing power, always providing our students with access to the latest computer equipment and software. Balance of practical & theory - you’ll benefit from a tried-and-tested combination of formal lectures, practical workshops, competency assignments, guest lectures and games audio projects.

The sound advantage...

As part of the programme all Qantm students will have access to the amazing facilities of our partner the SAE Institute, the leader in audio and film education. High speed computers - All Qantm students are given a high speed/ high definition computer as part of their course. Accelerated learning - You’ll learn fast, graduate fast and join the industry sooner. Flexible structure - The course structure allows students to combine the fundamental modules with advanced options that deal specifically with all levels of audio.

 

Course objectives

  • Train students in sound recording techniques
  • Give students a number of practical skills
  • Allow and assist students in the production of their project portfolio
  • Train students in basic audio technology and equipment operation
  • Allow students to become part of the games and film community
  • Enrich their knowledge with technical and theoretical topics such as art, visual communication and basic games design
  • Introduce students to the work flow of the games and film industries
  • Prepare students for further study

Main topics covered

  • Games industry work flows and practises
  • Sound for games theory and practice
  • Sound replacement and post production sound
  • Systems and platforms used in game audio integration
  • Physics of audio technology
  • Basic music theory
  • Location sound recording
  • Introduction to MIDI
  • Working with industry standard Audio APIs
  • Sound editing
  • Working with sound libraries
  • Advanced sound synthesis
  • Mixing mastering and encoding sound for games and film
  • Surround sound integration and realisation